vertex animated model dissapears..

marc_antoine

16-06-2009 21:56:03

hi,

i have a vertex motion animation of a rope. But from some point of view the model is not rendered when I rotate the camera or when i move closer or farther at some points the model is not drawn it becomes totally invisible. If I move camera too away from the model it is rendered properly through all the animation time. what i have discovered, is that this happens becouse the bounding box doesn't get updated in position and size... and depending the position and orientation of the camera it disappears, like if it culled, i found a post sayinghttp://www.ogre3d.org/forums/viewtopic.php?p=261338&sid=ce193664e1d3d7c4af509e6f4e2718c6 that this is slved activating th option "include animations in bounding box", ofusion CE has this option somewhere?..... heeelp!!

marc_antoine

16-06-2009 22:46:10

and i replying to my own post....... seems the option is "In Place Mode",


In Place Mode
Useful for animated characters. If active, the animation will be converted to a mix of skeletal animation and object animation, resulting in the skeletal animation to be created as "in place" only. This solves the issues with the bounding box update. See Animations and AABB's for full details.

this is from the oFusion User's Guidem

haven't tested it yet.. but i'll tell you tomorrow..

marc_antoine

17-06-2009 15:47:13

oh well , exported the animation and it doesn't work, is this a pro feature or something?.... just to ilustrate what i'm saying... the following image shows the rop's initial state,, highlighted it's bounding box,...by now everything is normal..
[attachment=1]bbox1.jpg[/attachment]

When the animation is reproduced the bounding box remains in the same position and size, so when the camera moves and the BBox is out of sight the rope dissapears.. :( as i told i tryed with the "in Place mode" option from the exporter, but sill the bounding box is not updated or modified....


HEEEELPPP!!!.. plz?