Request: New modifier

BlasterN

23-04-2006 14:54:17

As you can see in this screen (i modify in photoshop i dont know maxscript) is a basic pair values "type" "value".
We can use this modifier to add specific values to the mesh, like physics values.
And can be easly exported and use callbacks (or whatever) to parse this values.

Screen:

IFASS

23-04-2006 15:40:36

This feature will be in the Pro version :)
(asked him before about this, assuming he didn't change his mind about it)

Evak

23-04-2006 22:27:53

I think you can just right click to get to an objects properties, and add simple scripts to the user defined properties. I havent tried it, but I'm pretty sure he mentioned that working.

Just looked and he's already using it to turn edge lists on and off per mesh with EDGELIST = 1

Maybe not though, as I don't see anything in the osm if I add something of my own. Would be nice if you could add your own ascii script stuff and parse it from the OSM yourself if you wanted, from a User defined tagged block.

BlasterN

24-04-2006 21:06:44

I cant remember this post.
I remember something for scripting that could do the same but I'm interested in this modifier because my engine use pairs <type value> to define special objects like cameras RTTs lights etc...