Plz HotFix or Quikhack PLSM2...

wolfmanfx

26-04-2006 21:09:00

It is really importent cause i want to setup the level in max but the PLSM2 loads the terrain on a differnt orgian so the meshes i set in max are somewhere :(

If its possible to make quick it would great i know ur busy at the moment but i think other people need it too.

Lioric

26-04-2006 22:47:34

Do you mean that when the exported scene is loaded in your application, the objects are positionated in a different location?

or that the terrain loaded in your application is positionated differently from the exported scene?

wolfmanfx

26-04-2006 23:03:14

Also i mean that i use PLSM2 Manager to load the HeightMap in my App but oFusion dont support at this time PLSM2 Plugin and the Problem is when i use the normal SceneManager and load the Heightmap in oFusion and place my trees and Monsters there and export it i manuel load the heightmap with PLSM2 then my placed objects in Max are in my app everywhere else but not at the place that i put because PLS2M load the heightmap at a differnt offset as the normal terrainmanager do thats why iam asking if i could see it in max i can put my models correct.

maxxoros

28-04-2006 05:49:45

Lioric, could you add the PLSM2 to the OSM loader (as the way we add .cfg file of terrain scene manager). It will be more convenient to work with OSM format

Lioric

28-04-2006 17:44:10

A hotfix will be provided in the next days to add basic PSML2 support

maxxoros

29-04-2006 04:09:13

So cool when hearing that the PSLM2 will be supported in OSM Loader soon
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