Scalling issues.

randyMarsh

12-09-2009 17:37:28

Hi Everyone,

I am currently working on a final year of university game project. I am using 3dsmax 8 along with ofusion to export my models. Once loaded into my ogre application, I have strange scalling issues. I understand that the dimensions (In max, an objects x,y,z value in units) are different to each other but visual in max my models are all in perfect proportions to one another. Does this me plain scaling does not affect the dimension values? if so why not?

Now, if anyone could please :?: explain how to normalize them all, explain how max's unit setup relates to ogre, the best unit setup I should use and possible to fix my scalling issues. Also, I read up on XFrom and Reset but not 100% sure how this will effect my meshes to export.

Any help, will honestly be greatly appretiated.
Thanks

Evak

12-09-2009 19:12:19

I just set my units to generic, and system units to 1 unit = 1 meter and then the scale is the same as ogres and various physics lib units.

Scaling issues are usually caused by using 3ds max scale tool on a mesh during the modeling process and not resetting the transforms before exporting. 3dsmax only scales visually and isn't related to scale in units. So you have to use reset xform and collapse if you use the scale tool at all. These are both in the control panel/utilities tab.

If you model to scale in the first place you never have to worry, but if your using outsourced models someone else made there is no guarantee that the models were created correctly.

It's a common problem that experienced artists take for granted after working with 3ds max for a while.