Max Pivot Point and Links

tsky

04-05-2006 10:48:21

Hi,

i try to make a modell of a hand in max and than export it to controll that hand in an Ogre rendering program to controll this hand.

I make that modell in the preview of the ogre-renderer is ok. The hand consists of a number of meshes and all got there own pivot point. All Finger are linked to get the right moving and rotating. All is good in the Max View and the oFusion-ViewPort of Max.



But when i load the modell with the OSMLibLoader the result ist chaotic. Seem that all Meshes where moved. But i can´t see the reason for that moving/offset.



Anyone there who works with linked-objects with pivot points that where moved ?

Tom

celic

04-05-2006 12:41:41

I'm not sure, but "ResetXForm" maybe could help you :)

Lioric

04-05-2006 23:30:08

You should get the same results in your oSceneloader powered application as the results in max

Are you using the latest oScene loader?

What are the results if you load your scene in the oScene Demo application or in the OSM scene viewer?

tsky

05-05-2006 11:44:06

Hi,

ok i try the scene to export from another computer to export and i got a fine and right result.
Means the result i saw in the previewer was the same as in my program.

So i checked the version of my oFusion-Plugins in Max...and it was an old one. I don´t look on the file-date while installing. Perhaps a file-version-numbering could help on that point. Seems there are some fixes since 2006/02/10.


thnx for reply

Tom