tsky
04-05-2006 10:48:21
Hi,
i try to make a modell of a hand in max and than export it to controll that hand in an Ogre rendering program to controll this hand.
I make that modell in the preview of the ogre-renderer is ok. The hand consists of a number of meshes and all got there own pivot point. All Finger are linked to get the right moving and rotating. All is good in the Max View and the oFusion-ViewPort of Max.

But when i load the modell with the OSMLibLoader the result ist chaotic. Seem that all Meshes where moved. But i can´t see the reason for that moving/offset.

Anyone there who works with linked-objects with pivot points that where moved ?
Tom
i try to make a modell of a hand in max and than export it to controll that hand in an Ogre rendering program to controll this hand.
I make that modell in the preview of the ogre-renderer is ok. The hand consists of a number of meshes and all got there own pivot point. All Finger are linked to get the right moving and rotating. All is good in the Max View and the oFusion-ViewPort of Max.
But when i load the modell with the OSMLibLoader the result ist chaotic. Seem that all Meshes where moved. But i can´t see the reason for that moving/offset.
Anyone there who works with linked-objects with pivot points that where moved ?
Tom