Max 2010 and OFusionPro Export Position Errors

Pork Chop

12-11-2009 22:45:15

Hello, I recently moved from 3DS Max 2009 to 2010, both 32bit. I downloaded and installed ‘oFusion_pro_1.973’ and ‘oFusion_pro_hf_378oECM’. The models still look correct in the oFusion window in Max but that’s not what I get in Ogre. Some meshes are moved or turned to new positions. I don’t have this problem with Max 2009. Any suggestions?

Lioric

24-11-2009 23:37:02

What kind of meshes, are they animated in any way?

What Ogre engine are your application using?