activating light attenuation causes specularity prob

dupleg

09-05-2006 11:32:12

hi there,
when i activate the far attenuation of the light, the specular value of the light might get weired. objects with high specularity materials seems faded. i mean they seem they have no specular value. but when i turn off the far attenuation, specularity seems well. is it causing for the near attenuation of the light? how can i fix this? is there any hotfix or something? i have the "57oc" or "57oe"( i am not sure) hotfix. help me plz. this thing makes the scene most unrealistic. espesially the metals

Lioric

09-05-2006 16:53:25

I will review this

Can you send me a test scene where this issue can be reproduced?