how to export a model with bone ?

compvis

27-11-2009 06:56:46

hi,

I have a missile without animation. To add particle to missile, i use the function: attachObjectToBone
but i don't know how to export my model with bone from 3ds max.

How to create bone for model and export it use oFusion ?
this is a missile model with a bone created inside, pls help export...
http://rapidshare.com/files/312848787/Harpoon.rar
Thanks

Lioric

06-12-2009 23:11:46

Just create a single bone and attach to the mesh using any bone system (CAT, Skin modifier, Biped or any), see any tutorials from the Max help or from the web on skeletal animation

As a suggestion you might use a helper linked to the object, this helper point will define where the particle system will be on the object and will be moved with the object, that is what commonly is used to attach things to objects