No animation in my oFusion exported meshes!

herber89ttt

09-05-2006 17:53:07

I've exported a mesh with 3ds max 8 and oFusion, I ticked the the "export animation" option and named the animation "shout", but when I test it in the CEGUImeshViewer there's no animation, I tried to export it again but nothing has changed, what's happened?

herber89ttt

10-05-2006 12:17:51

Ok i think i've understood, the animation must only be applied to a character?
My animation was a gun rotating and moving to his root position with a special rotation speed ( the animation will be use when the user shout). Have I got to do this in ogre? How?

Lioric

10-05-2006 17:34:12

For object animations (non-skeletal) you should use the osm scene file produced, it will contain all the scene object animation(s) you define

Then you can test it in the Scene Loader Demo application and see how the animations are updated and how to use it in your applications

herber89ttt

10-05-2006 19:04:13

Okay, that's better, but what is the scene loader demo? An ogre scene loader demo?

Lioric

10-05-2006 19:30:51

Its available in the downloads page

its a demo application to show how to use the oScene loader lib

herber89ttt

10-05-2006 20:24:48

Okay, thanks for all!
There's so much things to learn for Ogre and 3d exporting!