Vectrex
16-05-2006 12:10:40
- I get a fairly consistent crash in the viewport if I have stencil shadows on with an omni (set to shadow) and I drag the light around or move the camera about if the stecil shadow is breaking up (due to too many polys or bad mesh).
- shadow properties don't get saved
- keyboard/mouse speed doesn't get saved I think
- opengl viewport doesn't seem to work here, white screen (nvidea 6800 ultras), but dx is fine
a few suggestions
- z to center on selection
- shift + keys/mouse drag for fast movement
- ctrl + keys/mouse drag for fine movement
- can the keyboard have no key repeat delay?
- right drag rotate
- export log warning on duplicate mesh/materials (auto select suspect objects?)
- I know you don't like it but auto-rename for duplicates but it would be nice to reinstate (with a big log warning )
- unique lod mesh ability for manually modelled lod levels
- shadow properties don't get saved
- keyboard/mouse speed doesn't get saved I think
- opengl viewport doesn't seem to work here, white screen (nvidea 6800 ultras), but dx is fine
a few suggestions
- z to center on selection
- shift + keys/mouse drag for fast movement
- ctrl + keys/mouse drag for fine movement
- can the keyboard have no key repeat delay?
- right drag rotate
- export log warning on duplicate mesh/materials (auto select suspect objects?)
- I know you don't like it but auto-rename for duplicates but it would be nice to reinstate (with a big log warning )
- unique lod mesh ability for manually modelled lod levels