Crash bug and various suggestions

Vectrex

16-05-2006 12:10:40

- I get a fairly consistent crash in the viewport if I have stencil shadows on with an omni (set to shadow) and I drag the light around or move the camera about if the stecil shadow is breaking up (due to too many polys or bad mesh).

- shadow properties don't get saved
- keyboard/mouse speed doesn't get saved I think
- opengl viewport doesn't seem to work here, white screen (nvidea 6800 ultras), but dx is fine

a few suggestions
- z to center on selection
- shift + keys/mouse drag for fast movement
- ctrl + keys/mouse drag for fine movement
- can the keyboard have no key repeat delay?
- right drag rotate
- export log warning on duplicate mesh/materials (auto select suspect objects?)
- I know you don't like it but auto-rename for duplicates but it would be nice to reinstate (with a big log warning :D )
- unique lod mesh ability for manually modelled lod levels :)

Lioric

16-05-2006 17:03:23

What are the specifications of your scene where the shadow issue is present? how many polygons, objects, the object setup (cast, receive)

Fixed Shadows properties not saved (next update)

Do you have current video drivers? can you post your ogre.log file when in GL


- z to center on selection
- shift + keys/mouse drag for fast movement
- ctrl + keys/mouse drag for fine movement
- can the keyboard have no key repeat delay?
- right drag rotate
- export log warning on duplicate mesh/materials (auto select suspect objects?)


I will review this suggestions, thanks, they will be implemented over the next releases


- I know you don't like it but auto-rename for duplicates but it would be nice to reinstate


Why dont use max for this? with a few lines of maxscript you can setup an auto duplicate object renamer specific to your needs, or use an existing solution

These are a few suggestions:

rdg::quickRenameSelected 0.2

Renamer 1.50

Renamify 1.1

batcher

Rename Macroscript 1.11

Rename

Mondorenmaer && Rename helper

GiDEoN

16-05-2006 17:53:59

opengl viewport doesn't seem to work here, white screen (nvidea 6800 ultras), but dx is fine
Same here :shock: 7800 Card with latest WHQL drivers

Lioric

17-05-2006 01:06:26

What driver is your Max application using? can you post the contents of your ogre.log file when running in GL?

If you switch the driver used by your Max application, is the issue still present?

Colbey

05-06-2006 17:02:22

I had this same problem, i run max with OGL and it crashes whenever i tried to use ofusion, so i change ofusion to directX. it works perfectly now. i tried it the other way around (max:directX, Ofusion:OGL) and it also worked.

Lioric

06-06-2006 02:23:16

I recommend to use OpenGL if possible, on some specific machine configurations D3D9 can give some issues with animations as max has a very different D3D9 implementation