MrColossal
24-05-2006 21:29:59
Hello,
I've searched the forums and come up with nothing so if it has been brought up but I didn't find it, forgive me.
All of the sudden when I put a skin modifier on an object it disappears from the oFusion viewport. as soon as I delete the skin modifier [if max doesn't crash] the object appears again.
I have reset xform and done everything that I could think that would be causing the problem. So as a test I created 2 tea pots, started the oFusion viewport and the 2 tea pots appear. Then I put 1 skin modifier on one of the tea pots and it disappears. The selection box doesn't even show up around it if I select it in another view port.
This is brand new and I've exported 2 animated models so far with no problems. Any ideas?
Also, when trying to export I get a whole bunch of errors:
I'm guessing it gives me 21 of these errors one for every bone:
Caught exception in GetSkinVertexData()
Please report it
and then finishes with this.
Caught exception in CreatePhysiqueBoneList()
Please report it
Compiled 21 skinbones to model
Object has 1 texture sets
Compiling material 02_-_Default
New texture unit RobofistCompleteMap.tga
Caught exception in compilemesh()
Please report it
Eric
I've searched the forums and come up with nothing so if it has been brought up but I didn't find it, forgive me.
All of the sudden when I put a skin modifier on an object it disappears from the oFusion viewport. as soon as I delete the skin modifier [if max doesn't crash] the object appears again.
I have reset xform and done everything that I could think that would be causing the problem. So as a test I created 2 tea pots, started the oFusion viewport and the 2 tea pots appear. Then I put 1 skin modifier on one of the tea pots and it disappears. The selection box doesn't even show up around it if I select it in another view port.
This is brand new and I've exported 2 animated models so far with no problems. Any ideas?
Also, when trying to export I get a whole bunch of errors:
I'm guessing it gives me 21 of these errors one for every bone:
Caught exception in GetSkinVertexData()
Please report it
and then finishes with this.
Caught exception in CreatePhysiqueBoneList()
Please report it
Compiled 21 skinbones to model
Object has 1 texture sets
Compiling material 02_-_Default
New texture unit RobofistCompleteMap.tga
Caught exception in compilemesh()
Please report it
Eric