Paulov
25-05-2006 12:45:50
Hi
I started time ago with a project in VRML and now I continue with it but I want to port it to Ogre due to its cool rendering capabilities and its updated rendering techniques likes shaders etc.
I´ve started making tests to import the data from the vrml to Ogre and I´m having really disturbing results.
Please help me.
The process Is:
-the objets modelled in VRML are imported in max
-the textures are reloaded in the material editor, and reaplied. ( I
remember that in earlyer version of max it wasnt necesary this step to render with textures, now it is )
-once everything is textured again, and it is correctly represented in max viewports and is correctly rendered by pressing the render button, I activate the oFusion viewport.
-The nightmare starts.....
geometry
some parts directly disapear, others get moved, other stay in their place.
textures
puff, the textures are super bad rendered, some flip or simply dont appear, check the screenshot bellow.
I would need help to prevent this to occur since I´ve to import lots of buildings and objets.
------------
another example
in VRML it is seen like this
In max it is seen like this:
In the max viewport it works nice, but in the ogre´s it gots totally dismantelled.
-------------------------------------------------------------------------------
Is it possible to "reset" or "recalculate" the geometry and the texture mapping so that it doesnt occur¿?¿
what can I do?
pleas help me. thanks
I started time ago with a project in VRML and now I continue with it but I want to port it to Ogre due to its cool rendering capabilities and its updated rendering techniques likes shaders etc.
I´ve started making tests to import the data from the vrml to Ogre and I´m having really disturbing results.
Please help me.
The process Is:
-the objets modelled in VRML are imported in max
-the textures are reloaded in the material editor, and reaplied. ( I
remember that in earlyer version of max it wasnt necesary this step to render with textures, now it is )
-once everything is textured again, and it is correctly represented in max viewports and is correctly rendered by pressing the render button, I activate the oFusion viewport.
-The nightmare starts.....
geometry
some parts directly disapear, others get moved, other stay in their place.
textures
puff, the textures are super bad rendered, some flip or simply dont appear, check the screenshot bellow.
I would need help to prevent this to occur since I´ve to import lots of buildings and objets.
------------
another example
in VRML it is seen like this
In max it is seen like this:
In the max viewport it works nice, but in the ogre´s it gots totally dismantelled.
-------------------------------------------------------------------------------
Is it possible to "reset" or "recalculate" the geometry and the texture mapping so that it doesnt occur¿?¿
what can I do?
pleas help me. thanks