Any help would be wonderful. I know Max'es own viewport renderer, both direct3d and opengl do not display such problems but ogre does, any advice?
Thanks
Lioric
30-05-2006 16:50:12
Are you using Ogre Materials?
You should upgrade your materials to Ogre Materials, and then control the "alpha rejection" and "alpha value" settings (128 will be ok most of the time)