Chris
31-05-2006 12:45:40
Im not sure if this is the right term for it, but I was wondering how I can make lighting more intense in ogre? Like when I make a light object in max with intensity of even with something as extreme as ~20, exported to ogre it doesnt make much difference other than as if light the current textures in the area to 100% and no more, basically the same as if intensity was 1.
Does this have to be done with shaders somehow?
light multiplier, emissive. or using extended blendmodes that ofusion doesn't do yet like 2x multiply in your material are different ways in doing it.
If your trying to use light atenuation and its not working you need to add the hotfix patch: oFusion_ce_hf_57oCE.exe
Which fixes a bug in the original CE build.
I found a possible bug yesterday with the lighting, so if your doing an outdoor scene and hoping to use direct light for parallel lighting and shadows, it doesn't work. the scene doesn't really get lit, and the light position is fixed.
Thats what I found anyway, I ended up using a distant Omni, which does work correctly at the moment.
Lioric
31-05-2006 16:43:56
Did you test adding multiple lights?
Use the emmisive color value to add lighting to the object
Use the glossines and specular values of the material
Chris
31-05-2006 19:30:25
Did you test adding multiple lights?
Use the emmisive color value to add lighting to the object
Use the glossines and specular values of the material
Yes I basically 'simulated' the overexposure through glossiness, emissive and specular values. Bad part is that those are material and not scene lighting dependant thus different lightings require different settings but I'll try a few other random ideas in my mind and see how it goes.
Thanks.
But where can I get hotfixes?
a lot of lighting is done through materials since your describing how lighting reacts when it hits a surface. Which is why tools like Ofusion are so useful compared to adding lighting and tweaking values in code.
A lot of what makes good art is touchy feely, like how a chef samples his food, getting your scene right takes a lot of tweaking, both with lights and materials.
Chris
01-06-2006 01:28:01
Really, where can I find those hotfixes? Didnt find a link to them in main website yet Ive seen them mentioned here time to time.
BTW if your still having trouble, stick a simple scene up, and we can probably help you better. If your using non shader textures theres several ways to adjust lighting in ofusion.
Chris
02-06-2006 23:07:01
I basically 'simulated' the overexposure with specular and other basic material settings., it is not a major concern anymore. But thank you