Ofusion different view modes?

Colbey

05-06-2006 17:05:00

I've been trying to rig some characters for use in Ogre using max. I just wondered if there was anyway 2 show the wireframe of my model or the bone structure, hierarchy, polygon normals etc in the ofusion viewer?? This would make it much easier to understand what the animations were doin.


cheers

Lioric

06-06-2006 02:09:47

Node position and Skeletal Bone structure can be activated, but in the CE version seems that the UI controls for them were not included, i will put this on my list

The normals and other debug display is being added and should be available in the next updates

Colbey

06-06-2006 10:02:47

ok cool. when do you think the new update will be out? and i noticed there wasn't support for morph animations in the exporter? is this something that'll be in the next update?

Cheers

Chris

06-06-2006 15:39:37

He said the next version will be out during last week, but it takes more time. I'm guessing this month :)

Gamok

29-04-2007 10:18:52

are Wireframes implemented already?