corefans
14-06-2006 17:32:15
I create a Cylinder and two bones, but the Cylinder disappeared when i made a skin modify to Cylinder,I'm sure that all of the vertices have be assigned to bones.When i exporting i get error in log:
23:47:56: == Exporting Objects ==
23:47:56: Exporting Object: Cylinder01
23:47:56: Compiled 4 skinbones to model
23:47:56: Object has 1 texture sets
23:47:56: Compiling material 01_-_Default
23:47:56: New texture unit ǽ1.jpg
23:47:56: Caught exception in compilemesh()
23:47:56: Please report it
there is my max file:
http://61.152.171.166/test.max
naaier
14-06-2006 18:29:14
dunno, I dll'ed your file, exported fine, no errors.
20:13:53: == Exporting Objects ==
20:13:53: Exporting Object: Cylinder01
20:13:53: Compiled 3 skinbones to model
20:13:53: Object has 1 texture sets
20:13:53: Compiling material 01_-_Default
20:13:53: New texture unit ǽ1.jpg
20:13:53: Skeleton: Cylinder01_mesh_skel.... exported
20:13:53: == Animations == (1)
20:13:53: Walk
20:13:53: Mesh: Cylinder01_mesh.... done
20:13:53: Exporting Object: Bone01
20:13:53: Compiling material Bone01_mesh_material
20:13:53: Mesh: Bone01_mesh.... done
20:13:53: Exporting Object: Bone03
20:13:53: Compiling material Bone03_mesh_material
20:13:53: Mesh: Bone03_mesh.... done
20:13:53: Exporting Object: Bone04
20:13:53: Compiling material Bone04_mesh_material
20:13:53: Mesh: Bone04_mesh.... done
20:13:53:
== Exporting Materials ==
20:13:53: 01_-_Default
20:13:53: Bone01_mesh_material
20:13:53: Bone03_mesh_material
20:13:53: Bone04_mesh_material
20:13:53: 4 material(s) exported to C:\Documents and Settings\*****\Desktop\test.material
corefans
14-06-2006 18:46:56
thanks to your reply,what's the version of 3dsmax you use?
brentrossen
15-06-2006 01:20:01
Do you have a texture on the cylinder? Try putting a UVW Map modifier on it, sometimes textured meshes disappear in the oFusion window if they don't have the right uvw coords.
corefans
15-06-2006 08:36:52
It seems ofusion not working with my 3dsmax7.1, I changed to 3dsmax5.1 and working now:lol: