import .mesh to 3ds max and use oFusion

cycheng

26-06-2006 07:12:43

Hi,

i have a scene and some characters ( my team use maya ) ,
i hope i could use them and oFusion to edit the game world.

i thought if i could import .mesh to 3ds max, then i could use
oFusion do the next work.

my idea is, if i could import .mesh to 3ds max, then no matter
what 3d modeling tool i use ( maya, ... etc ), i could first export
them to .mesh, and then import them to 3ds max, and edit them
to construct game world by oFusion and export them to .OSM

is my idea right ?
is it practicable ?
thanks a lot :)

Lioric

26-06-2006 19:25:03

The mesh (and other optimized ogre formats) are not meant for modeling application interchange, they are optimized for rendering and display in the ogre engine, internally the mesh files contain very different data

A better approach is to use a file format that is developed for this exact case and its supported in those applications, or use a converter tool that will help you to move your data from a modeling application to another, without data loss and preserving useful data needed by the artists

Today there are very good converter applications that will help you moving this data

Paulov

26-06-2006 21:23:52

Hi

You can use a file translator as polytrans::: it works fine for me, (in my tests) not implemented in me pipeline yet.

polytrans for maya
http://www.okino.com/conv/pt4maya8.htm

a post from a forum related to this theme
http://www.3dbuzz.com/vbforum/showthread.php?t=132647

Me, personally would recommend to you to export the data to VRML97 an then import it in MAX.

I readed time ago that there was a plugin to export vrml from maya, may be it is integrated or you have to download it... dont know... This way you avoid using polytrans, and save money::::

_and remember that once you have imported the data if you have rendering problems make a reset X-form, wich is a classic on this forum :roll:

cycheng

28-06-2006 08:26:28

thanks for your answer :)
i will try those converter applications.
for saving money, i sure try export to VRML97 first :)