Evak
26-06-2006 21:24:07
I'm having a problem with my normal maps created on mashes with hard edges.
The problem is that the sharp edges seem to be creating dark lines depending on the angle that you view them from.
There seems to be enough padding un UVW unwrap, so I'm not quite sure what the problem is.
I created the simple bumpmap with a noise nap applied to the brick, I made all the smoothing groups the same to try and avoid problems with the edges. ANd then rendered the texture.
Anyway, I'm at a bit of a loss on how to get around the problem so any help would be really usefull. Havent done much normal mapping in the past, since I never had a capable engine to display them well.
The problem is that the sharp edges seem to be creating dark lines depending on the angle that you view them from.
There seems to be enough padding un UVW unwrap, so I'm not quite sure what the problem is.
I created the simple bumpmap with a noise nap applied to the brick, I made all the smoothing groups the same to try and avoid problems with the edges. ANd then rendered the texture.
Anyway, I'm at a bit of a loss on how to get around the problem so any help would be really usefull. Havent done much normal mapping in the past, since I never had a capable engine to display them well.