Evak
24-07-2006 23:23:43
Hi, I just made a shader material and a fallback material for my app. I decided to use the LOD feature so I could test that it works ok in my max ofusion viewport (which it does)
The thing is, when I load the saved out models into my app, the LOD no longer works when I move the camera.
Are there any extra steps required to get the material LOD to work the exact same way as the max viewports?
I'm currently using Dagon in my app with the Dagon Scene loader (not sure if that is likely to make a difference.
Does the scene loader handle all this for you, or do I have to do something extra in my apps source code?
The thing is, when I load the saved out models into my app, the LOD no longer works when I move the camera.
Are there any extra steps required to get the material LOD to work the exact same way as the max viewports?
I'm currently using Dagon in my app with the Dagon Scene loader (not sure if that is likely to make a difference.
Does the scene loader handle all this for you, or do I have to do something extra in my apps source code?