Material LOD works in viewports not in my app

Evak

24-07-2006 23:23:43

Hi, I just made a shader material and a fallback material for my app. I decided to use the LOD feature so I could test that it works ok in my max ofusion viewport (which it does)

The thing is, when I load the saved out models into my app, the LOD no longer works when I move the camera.

Are there any extra steps required to get the material LOD to work the exact same way as the max viewports?

I'm currently using Dagon in my app with the Dagon Scene loader (not sure if that is likely to make a difference.

Does the scene loader handle all this for you, or do I have to do something extra in my apps source code?

Lioric

24-07-2006 23:47:58

This was related to the Ogre version used, i dont know if it was fixed in the test version you have, but this was fixed and is in the next update, that will be posted before friday

Evak

24-07-2006 23:49:35

ah sweet, I'll check that out when the new version is released.