Tag node/dummy node with skeleton files

Evak

26-07-2006 18:33:11

I know that the pro version of OSM has support for helper objects.

But looking through the ogre forums for a way to add them without having to load sub scenes for things like vehicles with wheel and weapon mounts. Reading through the threads in the main forum, and some of the docs it appears that when you create a mesh and add bones without verices assigned to them, these bones automaticly become null helper nodes, that can be used for much the same thing.

Unfortunately I havent been able to produce this in Ofusion because it has refused to export the skelleton file unless I have skinned a mesh first. Possible that I'm doing something wrong? or does Ofusion not support this feature.

The thread below explains better than I can:

http://www.ogre3d.org/phpBB2/viewtopic.php?t=21374&highlight=node

Main reason this would be handy is that I could load a mesh and the skelleton is automaticly loaded with it, no need for a OSM with all the extra scene data that isn't required for vehicles etc.

PS. I fully intend to purchase Ofusion in the not too distant future ;P just something I have been experimenting with and couldn't solve.

Lioric

26-07-2006 19:47:16

This has been added (initially to skinned objects, later to physique objects), expect it to be it in the new release