Lioric
29-07-2006 04:02:41
New version, with new productive features, new advanced features and new fixes (cummulative update for CE users)
New Features
Fully Dagon compatible version (Azathoth support not longer provided)
Pose/Morph animation support (100 morph channels supported)
Added support for exporting individual and grouped skeletal animations to external animation files that can be loaded and applied to a skeleton in your application
Added support for light attenuation
Added InPlace mode support for skinned/physique animated characters, to update or control the position of the character in your application by the user manually
Skeletal animation now uses the Initial/Figure Pose for creating the mesh and the skeleton
All bones assigned to the Skinned modifier are used to generate the skeleton, including zero vertex assigned bones and floating bones
Added "sub dir locations" support to export meshes, materials, textures and shaders with better organization of the files
Added copy of scene used textures and shaders to the export folder or the selected "sub dir location"
Added sub dir location data to the OSM scene
Added user defined filename support for the object's mesh file exported
Added clipboard functions support (copy, paste, undo, cut) to single/multi line edit and vector editor properties
Added inverse tab control selection for vector propertproperty editor
Chaged TM generation process
Animation Sample rate and Pose mode options updated to be per-object handled
Added Advanced Animation Optimizer using an interpolated optimization process produces small file sizes without affecting quality
Added Animation optimizer output log of the animation optimization results
Added Static Geometry support
Added Static Geometry UI controls
Added ambient and bkg colors to the exported scene
Added interface for requesting scene properties in scripts
Added texture unit frame animation support
Added Interface for the exporter methods and the exporter properties
The exporter can be called and configured in a batch/external process
Added Helper object support
Added scene global fog support
Added edit support for animation group names
Added spline/shape support
Added external custom scene file support, users can create and support their own format or post process the scene to create additional custom data needed
Added RenderTexture support
Added RenderTexture texmap object
Added RenderTexture Listener support to viewport
Added multiple render targets update support to the viewport
Added Advanced Blend support to Pass
Added Advanced Color Blend support to TextureUnit
Added Advanced Alpha Blend support to TextureUnit
Added animation list buttons (add, edit, remove) to the export dialog
Animation list entries are now handled in the new animation list methods (addAnimation, editAnimation, removeAnimation)
Added abs/global animation support for InPlace animations
User properties exporter handles internal properties
Added support for multiple root bones in skeletal animated objects
The first root bone will be considered the root bone of the skeleton
The log will display the multiple root bones in the hierarchy
Added Exclusive node list to RenderTexture texmap to render objects exclusively in the render texture
Added Hidden node list to RenderTexture texmap to aviod rendering objects in the render texture
Added Custom/User Scene Factory support from default export method or batch interface
Added color alpha (opacity) support to Pass material
Added material alpha animation support
Submeshes names are created based on thematerialName assigned, you can access subMeshes in your application with its material name
Added save and load support for viewport settings
Added configuration support for the debug helpers (i.e. show/hide debug light nodes, set display scale of dummy nodes, show/hide splines)
oSceneLoader: Added Auto viewport creation on the first camera loaded
oSceneLoader: AutoCreated RenderWindow is requested form the system if no RenderWindow was present in the Scene object constructor
oSceneLoader: Viewport background color is set to all viewports created before or during the scene loading
oSceneLoader: Reorganized setSceneProperties to apply scene settings to any auto created or user created scene manager
oSceneLoader: Added createSceneManager method to handle the scene manager creation and specific settings, world geometry and shadows
Fixes
Only update materials if they have been not updated already
Fix for upgrading Multi/Sub-object materials that have its sub material ids in a non continuos order
Fixed setScale in the Animation creration method that was overwriting the position of the node
Fixed rotation issue on initial update of objects
Fixed per-object material issue when the global scene materials are empty
Fixes to AABB generation to support scaled weighted animated objects
Fixed Animation compiler removing the last keyframe of the track if keyframes before the last key has the same value
Fixed exception when using specific scene managers that requiere cameras created before the world geometry (i.e. Terrain Scene Manager)
Cameras are loaded before the world geometry if the scene manager needs them to to initialize
Warns if a camera is not present in the loaded scene and the scene manager needs it before the world geometry creation
Scene properties are correctly handled in the max scene loading and on viewport activation, including scene managers and world geometry
Material compiler handles shaders with empty parameters correctly
Object AABB scale generation improved
Fixed keyborad accelerators issues in properties editor
Fixed user interface update of pass material
Fixed root node support for Japanese versions
Fixed hotkeys support for Japanese versions
Fixed render texture issue of nodes in the nodeHandle list not being updated to the entity list when added to the scene
Added new enum values to Src and Dst blend values in Pass material to correct initialization issues in scenes saved with previous versions
Fixed material not updating its changes when upgraded via "update sel materials"
Fixed export dialog display on japanese version
Fixed issue when exporting objects that contain shader references in its material and the shader system is not active
Fixed scene materials exported when the "exportMaterial" option was not set
Fixed meshes being exported when the "exportMeshes" option is not set and "exportEntities" is active
Get it from the downloads page
Some Features are Pro version exclusive, they might not be in CE version
New Features
Fully Dagon compatible version (Azathoth support not longer provided)
Pose/Morph animation support (100 morph channels supported)
Added support for exporting individual and grouped skeletal animations to external animation files that can be loaded and applied to a skeleton in your application
Added support for light attenuation
Added InPlace mode support for skinned/physique animated characters, to update or control the position of the character in your application by the user manually
Skeletal animation now uses the Initial/Figure Pose for creating the mesh and the skeleton
All bones assigned to the Skinned modifier are used to generate the skeleton, including zero vertex assigned bones and floating bones
Added "sub dir locations" support to export meshes, materials, textures and shaders with better organization of the files
Added copy of scene used textures and shaders to the export folder or the selected "sub dir location"
Added sub dir location data to the OSM scene
Added user defined filename support for the object's mesh file exported
Added clipboard functions support (copy, paste, undo, cut) to single/multi line edit and vector editor properties
Added inverse tab control selection for vector propertproperty editor
Chaged TM generation process
Animation Sample rate and Pose mode options updated to be per-object handled
Added Advanced Animation Optimizer using an interpolated optimization process produces small file sizes without affecting quality
Added Animation optimizer output log of the animation optimization results
Added Static Geometry support
Added Static Geometry UI controls
Added ambient and bkg colors to the exported scene
Added interface for requesting scene properties in scripts
Added texture unit frame animation support
Added Interface for the exporter methods and the exporter properties
The exporter can be called and configured in a batch/external process
Added Helper object support
Added scene global fog support
Added edit support for animation group names
Added spline/shape support
Added external custom scene file support, users can create and support their own format or post process the scene to create additional custom data needed
Added RenderTexture support
Added RenderTexture texmap object
Added RenderTexture Listener support to viewport
Added multiple render targets update support to the viewport
Added Advanced Blend support to Pass
Added Advanced Color Blend support to TextureUnit
Added Advanced Alpha Blend support to TextureUnit
Added animation list buttons (add, edit, remove) to the export dialog
Animation list entries are now handled in the new animation list methods (addAnimation, editAnimation, removeAnimation)
Added abs/global animation support for InPlace animations
User properties exporter handles internal properties
Added support for multiple root bones in skeletal animated objects
The first root bone will be considered the root bone of the skeleton
The log will display the multiple root bones in the hierarchy
Added Exclusive node list to RenderTexture texmap to render objects exclusively in the render texture
Added Hidden node list to RenderTexture texmap to aviod rendering objects in the render texture
Added Custom/User Scene Factory support from default export method or batch interface
Added color alpha (opacity) support to Pass material
Added material alpha animation support
Submeshes names are created based on thematerialName assigned, you can access subMeshes in your application with its material name
Added save and load support for viewport settings
Added configuration support for the debug helpers (i.e. show/hide debug light nodes, set display scale of dummy nodes, show/hide splines)
oSceneLoader: Added Auto viewport creation on the first camera loaded
oSceneLoader: AutoCreated RenderWindow is requested form the system if no RenderWindow was present in the Scene object constructor
oSceneLoader: Viewport background color is set to all viewports created before or during the scene loading
oSceneLoader: Reorganized setSceneProperties to apply scene settings to any auto created or user created scene manager
oSceneLoader: Added createSceneManager method to handle the scene manager creation and specific settings, world geometry and shadows
Fixes
Only update materials if they have been not updated already
Fix for upgrading Multi/Sub-object materials that have its sub material ids in a non continuos order
Fixed setScale in the Animation creration method that was overwriting the position of the node
Fixed rotation issue on initial update of objects
Fixed per-object material issue when the global scene materials are empty
Fixes to AABB generation to support scaled weighted animated objects
Fixed Animation compiler removing the last keyframe of the track if keyframes before the last key has the same value
Fixed exception when using specific scene managers that requiere cameras created before the world geometry (i.e. Terrain Scene Manager)
Cameras are loaded before the world geometry if the scene manager needs them to to initialize
Warns if a camera is not present in the loaded scene and the scene manager needs it before the world geometry creation
Scene properties are correctly handled in the max scene loading and on viewport activation, including scene managers and world geometry
Material compiler handles shaders with empty parameters correctly
Object AABB scale generation improved
Fixed keyborad accelerators issues in properties editor
Fixed user interface update of pass material
Fixed root node support for Japanese versions
Fixed hotkeys support for Japanese versions
Fixed render texture issue of nodes in the nodeHandle list not being updated to the entity list when added to the scene
Added new enum values to Src and Dst blend values in Pass material to correct initialization issues in scenes saved with previous versions
Fixed material not updating its changes when upgraded via "update sel materials"
Fixed export dialog display on japanese version
Fixed issue when exporting objects that contain shader references in its material and the shader system is not active
Fixed scene materials exported when the "exportMaterial" option was not set
Fixed meshes being exported when the "exportMeshes" option is not set and "exportEntities" is active
Get it from the downloads page
Some Features are Pro version exclusive, they might not be in CE version