Lioric
01-08-2006 02:26:17
This is a new version, not an update so you need to unistall the previous versions before installing this
For version notes (new features, fixes) see this thread:
New Version notes and changelog
If you dont have the latest Service Pack and the latest updates for your Windows system, you might not have the latest VC runtime libraries, in this case download them from this page at Micorsoft site:
Microsoft Visual C++ 2005 Redistributable Package (x86)
To conform the internal standar, a new naming scheme is being used from this version on
Ogre ViewWindow -> oFusion Viewport
Ogre Material -> oFusion Material
Ogre Texhnique -> oFusion Technique
Ogre Texture Unit -> oFusion Texture Unit
The "ogre_azathoth" folder in the max root installation is named "oFusion"
The user shader files should be in the "oFusion\Media\shaders" folder
Previous scenes files will need to be updated to the new version:
If the scene was saved with the preview viewport active, the viewport wont be displayed automatically because of the new naming changes, activate the viewport after loaded in the new version and resave the scene
If you had the "InPlace", "Lods", "Build EdgeLists" or "Generate Tangent Vectors" modes active in your objects, they need to be re selected
In some specific scenes, an error dialog might be displayed when loading a previous version scene, in this case "merge" the scene contents and save the scene
You must download the updated oSceneLoader lib and the oSceneLoader demo to get support for the new features in your applications
For version notes (new features, fixes) see this thread:
New Version notes and changelog
If you dont have the latest Service Pack and the latest updates for your Windows system, you might not have the latest VC runtime libraries, in this case download them from this page at Micorsoft site:
Microsoft Visual C++ 2005 Redistributable Package (x86)
To conform the internal standar, a new naming scheme is being used from this version on
Ogre ViewWindow -> oFusion Viewport
Ogre Material -> oFusion Material
Ogre Texhnique -> oFusion Technique
Ogre Texture Unit -> oFusion Texture Unit
The "ogre_azathoth" folder in the max root installation is named "oFusion"
The user shader files should be in the "oFusion\Media\shaders" folder
Previous scenes files will need to be updated to the new version:
If the scene was saved with the preview viewport active, the viewport wont be displayed automatically because of the new naming changes, activate the viewport after loaded in the new version and resave the scene
If you had the "InPlace", "Lods", "Build EdgeLists" or "Generate Tangent Vectors" modes active in your objects, they need to be re selected
In some specific scenes, an error dialog might be displayed when loading a previous version scene, in this case "merge" the scene contents and save the scene
You must download the updated oSceneLoader lib and the oSceneLoader demo to get support for the new features in your applications