spike
03-08-2006 04:41:59
On several occasions, it has happened that everything in a scene loads, but some objects get clipped as if there was a near clip plane that was only selective to that object.
Is there a way to fix why select objects disappear as you yaw or move the camera? Their pivots are centered and Xforms resetted, too.
Lioric
03-08-2006 17:02:12
Is this in the preview viewport or in your application?
spike
03-08-2006 22:29:48
Both actually. What I see in the viewport is what I get in my Ogre App, but it clips just the same.
Lioric
03-08-2006 23:56:09
Are these specific objects that gets clipped using a special material?
If you have other object type (wiht other material) at a similar position it dont get clipped?
What system units are you using?
When you select the object, the bounding box encloses all of the object geometry?
spike
04-08-2006 03:36:49
All objects have Standard materials (Blinn type) with just a diffuse map.
Other objects that surround the clipped object appear in the Viewport normally without clipping. Even if the other objects have the same Material as the clipped objects, they appear normally.
I am using Generic Units.
When I select the object, the bounding box in the oFusion viewport does not surround the object. No matter what I do with the pivot in 3dsMax, I can't get the bounding box to center on the object in the oFusion viewport.
Lioric
04-08-2006 15:57:48