linked bone export problem

klaizard

07-08-2006 09:24:12

my model was created by biped

make bone and linked to hand biped

when i exporting my model, linked bones are disappear

but ogre exporter is working well

what's the problem?

Lioric

07-08-2006 16:44:54

Can you provide more details, or some screenshots about what you want to do?

The animation is correct?
Do you want the bones geometry exported?

klaizard

08-08-2006 03:42:28

yes, i want the bones geometry

linked bones are missed in skeleton file that exported by ofusion

i think that no relation with animation

just i need that bones

Lioric

08-08-2006 16:21:05

Assign a single vertex of the object to that linked bone(s) and it should be exported

klaizard

09-08-2006 08:32:55

oh...

our model has been already created and

if assign vertex to bone then we must re-assign all body's weight

is there no other way?

Lioric

10-08-2006 17:55:16

You can test by adding a single vertex to your object, and then assign this new vertex to the linkd bone, you dont need to modify any vertex weight, and this single vertex wont affect the displayed result of your object