klaizard
07-08-2006 09:24:12
my model was created by biped
make bone and linked to hand biped
when i exporting my model, linked bones are disappear
but ogre exporter is working well
what's the problem?
Lioric
07-08-2006 16:44:54
Can you provide more details, or some screenshots about what you want to do?
The animation is correct?
Do you want the bones geometry exported?
klaizard
08-08-2006 03:42:28
yes, i want the bones geometry
linked bones are missed in skeleton file that exported by ofusion
i think that no relation with animation
just i need that bones
Lioric
08-08-2006 16:21:05
Assign a single vertex of the object to that linked bone(s) and it should be exported
klaizard
09-08-2006 08:32:55
oh...
our model has been already created and
if assign vertex to bone then we must re-assign all body's weight
is there no other way?
Lioric
10-08-2006 17:55:16
You can test by adding a single vertex to your object, and then assign this new vertex to the linkd bone, you dont need to modify any vertex weight, and this single vertex wont affect the displayed result of your object