Evak
07-08-2006 20:44:14
Hi, I'm wondering if there is any way in Ofusion to export multiple meshes as submeshes in a single .Mesh file.
I was asking in the main forum about whether it would be possible to have the mesh file updated to support basic heirarchy and Xavier mentioned that you could allready do that with his exporter.
Some features of ofusion arent well documented like groups etc, so maybe the option is already there.
Quick reason why I want submeshes is that I have a bunch of Aerial Antics objects for my game I'm porting to ogre. It uses inverted black meshes to create outlines and I want to be able to disable shadow casting and recieving from the outline mesh, and enable them for the regular mesh. And also disable edge list building for the outline mesh too.
I was asking in the main forum about whether it would be possible to have the mesh file updated to support basic heirarchy and Xavier mentioned that you could allready do that with his exporter.
At the moment, we have three-six .mesh files per single "entity" in the project.
Is there a reason you cannot model these entities as a single mesh?
If you are using Max you can try my plugin-based exporter, which allows you to group all selected mesh objects into a single file as submeshes (it's the only Ogre exporter I know of for any tool that has that feature).
Some features of ofusion arent well documented like groups etc, so maybe the option is already there.
Quick reason why I want submeshes is that I have a bunch of Aerial Antics objects for my game I'm porting to ogre. It uses inverted black meshes to create outlines and I want to be able to disable shadow casting and recieving from the outline mesh, and enable them for the regular mesh. And also disable edge list building for the outline mesh too.