Animation problems in oFusion

vital_render

08-08-2006 13:21:37

The model is animated using Phisique or Skin, in 3ds MAX it's works properly, nonetheless when using o Fusion it's being deformed and decreased in size.
How can the problem be solved? Links, screenshots and manuals are very helpful, but your direct advices would be greater help.
Thanx.

Lioric

08-08-2006 16:25:23

There are a good number of threads with details on similar issues, here are some of them, search the forum for more on this

http://www.ogre3d.org/phpBB2addons/viewtopic.php?t=1758

http://www.ogre3d.org/phpBB2addons/viewtopic.php?t=1744

http://www.ogre3d.org/phpBB2addons/viewtopic.php?t=1649

http://www.ogre3d.org/phpBB2addons/viewtopic.php?t=1631

QuailhunterB

23-08-2006 01:37:04

Hi everyone

I get some weird things happening in my animations when i export with oFusion. I am exporting a list of about 12 animations for a game character, while most of them work fine there is one animation which after its finishes continues on to do things i didn't animate. I was wondering if anyone could tell me how to fix this, whether its the way its animated or exported, it would be much appreciated. Also I am currently viewing them in OgreCEGuiMeshviewer ver 1.0.6p1.

Thanks