sazlin
17-08-2006 00:58:10
hey guys,
i'm working with a bunch of other dudes on an independent game project and we are trying to figure out how to export multiple sets of uv coordinates out of ofusion. we got the actual multitexturing down (multiple texture units in a single pass using same uv set) but we are unsure how to specify multiple sets of uv coords and tell each texture unit to use their respective coords.
an example of why we might want to do this is texture splatting on terrain.
any help anyone could offer would rock. actual sample *.material files would be helpful too.
thanks!
i'm working with a bunch of other dudes on an independent game project and we are trying to figure out how to export multiple sets of uv coordinates out of ofusion. we got the actual multitexturing down (multiple texture units in a single pass using same uv set) but we are unsure how to specify multiple sets of uv coords and tell each texture unit to use their respective coords.
an example of why we might want to do this is texture splatting on terrain.
any help anyone could offer would rock. actual sample *.material files would be helpful too.
thanks!