daedar
22-08-2006 15:04:22
Hi,
I'm currently using oFusion + OgreNewt for large scenes. But OgreNewt (with Gangsta wraper for C#) cannot use resized meshes as a physic model (it uses the original unsized mesh so cannot use Node.SetScale). So what I'd like to know is : is there anyway to tell oFusion to export the mesh with the real size so that I won't have to use any SetScale in my code? (and no more <scale /> tag in the XML).
I think this would be usefull for any OgreNewt user.
Thanks a lot.
I'm currently using oFusion + OgreNewt for large scenes. But OgreNewt (with Gangsta wraper for C#) cannot use resized meshes as a physic model (it uses the original unsized mesh so cannot use Node.SetScale). So what I'd like to know is : is there anyway to tell oFusion to export the mesh with the real size so that I won't have to use any SetScale in my code? (and no more <scale /> tag in the XML).
I think this would be usefull for any OgreNewt user.
Thanks a lot.