oFusion and mesh size

daedar

22-08-2006 15:04:22

Hi,

I'm currently using oFusion + OgreNewt for large scenes. But OgreNewt (with Gangsta wraper for C#) cannot use resized meshes as a physic model (it uses the original unsized mesh so cannot use Node.SetScale). So what I'd like to know is : is there anyway to tell oFusion to export the mesh with the real size so that I won't have to use any SetScale in my code? (and no more <scale /> tag in the XML).
I think this would be usefull for any OgreNewt user.

Thanks a lot.

Lioric

22-08-2006 16:42:02

Reset the XForm, or Reset the "Scale" in the Hierarchy tab panel, this will set the current scale as the unit scale of the object (so the object is not a scaled object, but the current size becomes the unit size)

Evak

22-08-2006 16:42:37

I just rescaled and reset the Xforms as we had a super huge environment imported from one of our old indie games. Worked fine with newton here.