mkh42
28-08-2006 18:46:13
Hello
after the ocean demo seems not to work i want to try other demos which uses shader. i tried the monkey export demo but was not successful. i recognize that nearly all shaders in the ofusion/media/shader directory seems not to function. If i activate one of the shaders and press edit there are no parameters at all. the only shaders which seems to worke are the followings:
Examples/BumpMapVPSpecular
Ogre/BasicVertexPrograms/AmbientOneTexture
Examples/BumpMapFPSpecular
This three shaders seems to behave correct but i was not able to locate them in the media shader directory. all other shaders which i can easily locate in the media/shader directory as .program and .source files seems not to work correctly .
Do i miss something fundamental or is there something broken in the new version. because i start with ofusion i do not have an older version to compare the behaviour.
my system:
3dmax 8
newest nvida driver
geforce 6800
windows xp
There are no errors reported in orgre.log concerning parsing the shader files.
I tried all the things with opengl and also with directx activated in the ogre viewport.
greetings
mkh42
after the ocean demo seems not to work i want to try other demos which uses shader. i tried the monkey export demo but was not successful. i recognize that nearly all shaders in the ofusion/media/shader directory seems not to function. If i activate one of the shaders and press edit there are no parameters at all. the only shaders which seems to worke are the followings:
Examples/BumpMapVPSpecular
Ogre/BasicVertexPrograms/AmbientOneTexture
Examples/BumpMapFPSpecular
This three shaders seems to behave correct but i was not able to locate them in the media shader directory. all other shaders which i can easily locate in the media/shader directory as .program and .source files seems not to work correctly .
Do i miss something fundamental or is there something broken in the new version. because i start with ofusion i do not have an older version to compare the behaviour.
my system:
3dmax 8
newest nvida driver
geforce 6800
windows xp
There are no errors reported in orgre.log concerning parsing the shader files.
I tried all the things with opengl and also with directx activated in the ogre viewport.
greetings
mkh42