Night Elf
06-09-2006 18:09:13
This is how I have my vertex shader parameters set up in max:

So, I would expect to get the following in the material file:
But I get this:
Some other parameters (in the pixel shader, for example) also get exported wrongly.
Am I doing something wrong or is it a bug in oFusion?
So, I would expect to get the following in the material file:
param_named_auto view_proj_matrix worldviewproj_matrix
param_named_auto light_position light_position_object_space 0
param_named_auto eye_position camera_position_object_space
param_named_auto inv_view_matrix inverse_worldview_matrix
But I get this:
param_named_auto view_proj_matrix worldviewproj_matrix
param_named light_position float4 -21.4279 262.413 -492.742 1
param_named eye_position float4 -0.180687 -0.517869 -0.836159 1
param_named inv_view_matrix float16 0.977439 -0.109383 0.180687 104.355 3.65079e-007 0.85546 0.51787 364.612 -0.211217 -0.506186 0.83616 535.224 0 0 -0 1
Some other parameters (in the pixel shader, for example) also get exported wrongly.
Am I doing something wrong or is it a bug in oFusion?