exporting object by itself

whimsica

07-09-2006 02:32:57

I'm having some trouble exporting a single object just as
.mesh
.material
.skeleton

Is there a setting to just output a single object rather than a scene?
I'm trying to export an old bones pro file to ogre.

Thanks
Joe

whimsica

07-09-2006 02:53:26

IN the .chm manual it says turn off scene?
is that in the pro version only?
What is the pro version. Where is it?

Thanks,

Dan

Lioric

07-09-2006 20:39:59

If your object is a single mesh, then it will be exported as single .mesh file

Hide the objects that you dont want to be exported, and attach other objects to the main entitiy to create a single object

whimsica

14-09-2006 00:20:58

So far I have been unsuccessful using digimation bones pro.
Each bone is exporting as a mesh, with no skeleton file, as if each bone is a separate entity.

When I exported a scene accidently, there was skeleton info in the scene file.

I'm trying to get a bones pro 2 file to export to ogre.

Any suggestions.
Could you give me specific 3ds commands to try for the attach and hide if that's the problem?. I think right now there is a single mesh and a lot of bones, but each bone is acting like it has it's own mesh?

Dan

Lioric

14-09-2006 00:46:49

Hide the bones before exporting, or select the mesh object(s) you want exported and do an "Export Selected"

The bones meshes are not needed, internally the bones will be constructed if they are attached to the animated object with any animation modifier like the skin mod, there is no need to export the bone objects

Do this steps, hide all objects except the animated character, review if this animated character is a single mesh (not made of parts) and export the scene with animation enabled

Pendulum

25-09-2006 20:56:39

Hi Lioric,

I'm trying to export a fairly detailed character, one that has a hair mesh and eyelashes with alpha. I'd like to export this as a single mesh, but when I join all these parts together they don't render correctly in the oFusion viewport. The sub-meshes with alpha sort horribly. Can you suggest a way to deal with this problem?

I can only imagine that the hair will have to be exported separately, in which case the question then becomes, how do we get all these separate meshes to animate in sync?

Or is there some way to get the alpha to sort correctly on a single mesh?

Pendulum

27-09-2006 04:55:04

I figured out a solution to my problem:

'd like to export this as a single mesh, but when I join all these parts together they don't render correctly in the oFusion viewport. The sub-meshes with alpha sort horribly.

I just had to uncheck "Depth Write" in the oFusion Pass basic parameters of the alpha material.