Instances and rotation

MattyBoy

12-09-2006 07:48:29

If I make an instance of an object and then rotate it, it does not rotate in oFusion. If you move it, the position changes, but not the rotation. Am I doing something wrong or is this a bug?

gerds

12-09-2006 13:17:23

Hmm... I think I am having the same problem (both CE and pro version).

Lioric

13-09-2006 00:34:12

Is this only with instances?

Gerds, your issues are being reviewed and will be notified of the results as soon as possible

MattyBoy

14-09-2006 02:11:21

I just tried a Clone "Copy" and it had the same problem. Scaling and Position seem to work fine, Just rotation is a problem.

Matt

Markness

15-09-2006 08:27:14

As far as I am aware, making an 'instance' of an object means that changes to original will affect all other instances of that object ( rotation, scale, materials etc ).

You can however change the position independantly with instanced objects - unless you are using said object as a tileable environment object - use copy :)

MattyBoy

15-09-2006 16:21:17

But the COPY does the same thing. Rotation does not apply.

Evak

15-09-2006 17:24:33

all instances does is makes a node in the OSM for each instance in max of your original object. Best way to look at if for me is as if you were using a level editor and reusing the same mesh over and over but only storing one in ram.