MattyBoy
12-09-2006 07:48:29
If I make an instance of an object and then rotate it, it does not rotate in oFusion. If you move it, the position changes, but not the rotation. Am I doing something wrong or is this a bug?
gerds
12-09-2006 13:17:23
Hmm... I think I am having the same problem (both CE and pro version).
Lioric
13-09-2006 00:34:12
Is this only with instances?
Gerds, your issues are being reviewed and will be notified of the results as soon as possible
MattyBoy
14-09-2006 02:11:21
I just tried a Clone "Copy" and it had the same problem. Scaling and Position seem to work fine, Just rotation is a problem.
Matt
Markness
15-09-2006 08:27:14
As far as I am aware, making an 'instance' of an object means that changes to original will affect all other instances of that object ( rotation, scale, materials etc ).
You can however change the position independantly with instanced objects - unless you are using said object as a tileable environment object - use copy
MattyBoy
15-09-2006 16:21:17
But the COPY does the same thing. Rotation does not apply.
all instances does is makes a node in the OSM for each instance in max of your original object. Best way to look at if for me is as if you were using a level editor and reusing the same mesh over and over but only storing one in ram.