Markness
15-09-2006 01:59:20
Hey all, Im after some information regarding animations on individual objects within an OSM scene.
Basically all I am trying to do is put an animation on a door and export the whole scene at once.
Ive tried a bunch of things with the exporting animation options but always get the same result.
The 'oExporter.log' comes up with no errors but in the 'ogre.log' I get the following;
Any suggestions?
Basically all I am trying to do is put an animation on a door and export the whole scene at once.
Ive tried a bunch of things with the exporting animation options but always get the same result.
The 'oExporter.log' comes up with no errors but in the 'ogre.log' I get the following;
10:53:39: Skeleton: Loading ENV_DYNAMIC_CitadelDoor2_test_mesh.skeleton
10:53:39: An exception has been thrown!
-----------------------------------
Details:
-----------------------------------
Error #: 8
Function: ResourceGroupManager::openResource
Description: Cannot locate resource ENV_DYNAMIC_CitadelDoor2_test_mesh.skeleton in resource group General or any other group..
File: ..\src\OgreResourceGroupManager.cpp
Line: 583
Stack unwinding: <<beginning of stack>>
10:53:39: Unable to load skeleton ENV_DYNAMIC_CitadelDoor2_test_mesh.skeleton for Mesh ENV_DYNAMIC_CitadelDoor2_test_mesh. This Mesh will not be animated. You can ignore this message if you are using an offline tool.
10:53:39: Exporting bones..
10:53:39: Bones exported.
10:53:39: Exporting animations, count=4
10:53:39: Exporting animation: CitDoor1_CloseBack
10:53:39: Animation exported.
10:53:39: Exporting animation: CitDoor1_CloseFront
10:53:39: Animation exported.
10:53:39: Exporting animation: CitDoor1_OpenBack
10:53:39: Animation exported.
10:53:39: Exporting animation: CitDoor1_OpenFront
10:53:39: Animation exported.
10:53:39: WARNING: Mesh instance 'ENV_DYNAMIC_CitadelDoor2_test_mesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
10:53:39: MeshSerializer writing mesh data to ENV_DYNAMIC_CitadelDoor2_test.mesh...
Any suggestions?