arash
15-09-2006 22:43:09
how to use ofusion and collision with camera without physic engine?
please help.....
Lioric
17-09-2006 16:21:12
It really depends on what you need, a simple method is to walk the scene tree testing AABB's and do a triangle-sphere process on objects where the AABB's could be intersecting, then positionate the camera based on the triangle-sphere test
If what you need is a ready solution, then use an existing lib for this, in the Wiki there are good information that might provide you with some options