hoffhoff
28-09-2006 21:34:32
Hello,
I´ve been programming a game with the .mesh files provided by ogre package. Now I finished the basics of the game and I want to insert my own models (an artist made them to me. I don´t know anything about artwork) in .3ds.
Well, when I export a simple ship it generates lots of .mesh files. I know that I can load the .osm file into ogre with a plugin, but then I´ll have a problem when setting the physics engine (I´m using newton with ogrenewt), because it will get each mesh separated.
So, what´s the best way to do it? Should I group all the meshes in 3d Studio into a unique one, so then it can generate only one mesh to me?
Or is there another way?
Sorry, but as I said, I´m just coding, so I don´t understand anything about modeling =\
Thanks
I´ve been programming a game with the .mesh files provided by ogre package. Now I finished the basics of the game and I want to insert my own models (an artist made them to me. I don´t know anything about artwork) in .3ds.
Well, when I export a simple ship it generates lots of .mesh files. I know that I can load the .osm file into ogre with a plugin, but then I´ll have a problem when setting the physics engine (I´m using newton with ogrenewt), because it will get each mesh separated.
So, what´s the best way to do it? Should I group all the meshes in 3d Studio into a unique one, so then it can generate only one mesh to me?
Or is there another way?
Sorry, but as I said, I´m just coding, so I don´t understand anything about modeling =\
Thanks