Thunder0ne
20-10-2006 10:33:40
I had a look at the ninja mesh that comes along with ogre examples.
Its default pose is different from the default (undeformed or unmodified mesh) that I see when artists deliver their mesh to me.
These meshes have their default pose such as th e"Leonardo Da Vinci" men.
I am currently blending the animations by fading in and out their weight from 0 to 1 and from 1 to 0.
Sometimes, however, the idle animation must wait the current animation to finish (I am reviewing this in the game commands management logic).
So in these cases, during only one frame redrawing, the "Leonardo" man shows up making the transition abrupt.
Is there a way, with 3dsmax, to define the default non animated (or deformed... I don't know this terminology...) pose to be a keyframe of (say) an idle animation?
Its default pose is different from the default (undeformed or unmodified mesh) that I see when artists deliver their mesh to me.
These meshes have their default pose such as th e"Leonardo Da Vinci" men.
I am currently blending the animations by fading in and out their weight from 0 to 1 and from 1 to 0.
Sometimes, however, the idle animation must wait the current animation to finish (I am reviewing this in the game commands management logic).
So in these cases, during only one frame redrawing, the "Leonardo" man shows up making the transition abrupt.
Is there a way, with 3dsmax, to define the default non animated (or deformed... I don't know this terminology...) pose to be a keyframe of (say) an idle animation?