U/V tiling : error when evaluate + PRO/CE changelog ?

sebarnolds

27-10-2006 13:39:02

Hi (again).

I found a minor problem with the material system in oFusion. It is very easy to understand it.

- Create a basic material with only a diffuse bitmap.
- Set U/V tiling to 4 each one (or another value if you want)
- Create an oFusion material and select the previous material as Max viewport/render material
- Click evaluate
- Now activate the oFusion viewport and see the result of each material on any object (e.g. a plane or a box)

In the first case (Max material), the texture is repeated 4 times on each face. On the other case (oFusion material), only 1/4th of the texture is place on each face (when browsing the oFusion material, on the TextureInit parameters, we find U/V scale set to 0.25 each).

I use 3D Studio Max 8.

Sebastien

PS: Is there a changelog available somewhere ? I would like to know the differences between the CE and the PRO edition (my company bought one PRO license but I must work with the CE).

Lioric

27-10-2006 16:23:38

I will review the tiling issue (use the support center links to ask for a hotfix if you need it inmediatly)

The changelogs for the 1.8 and 1.8.2 are in the "knowledge base" section of the support center, those articles details the changes on those version but dont define what are the differences in Ce version

Send a support ticket asking for the details you need for the specific information

sebarnolds

27-10-2006 16:28:39

Thank you for your reply.

I don't need any specific information. It just wanted to know if there was a changelog to avoid posting messages about problems that had been fixed.

About the tiling issue, I don't need a fix immediately as I am only in the process of implementing Ogre3D and testing oFusion. Our graphists aren't using it yet. As long as you investigate the issue, no problem.

Have a nice week-end,
Sebastien