sebarnolds
27-10-2006 13:39:02
Hi (again).
I found a minor problem with the material system in oFusion. It is very easy to understand it.
- Create a basic material with only a diffuse bitmap.
- Set U/V tiling to 4 each one (or another value if you want)
- Create an oFusion material and select the previous material as Max viewport/render material
- Click evaluate
- Now activate the oFusion viewport and see the result of each material on any object (e.g. a plane or a box)
In the first case (Max material), the texture is repeated 4 times on each face. On the other case (oFusion material), only 1/4th of the texture is place on each face (when browsing the oFusion material, on the TextureInit parameters, we find U/V scale set to 0.25 each).
I use 3D Studio Max 8.
Sebastien
PS: Is there a changelog available somewhere ? I would like to know the differences between the CE and the PRO edition (my company bought one PRO license but I must work with the CE).
I found a minor problem with the material system in oFusion. It is very easy to understand it.
- Create a basic material with only a diffuse bitmap.
- Set U/V tiling to 4 each one (or another value if you want)
- Create an oFusion material and select the previous material as Max viewport/render material
- Click evaluate
- Now activate the oFusion viewport and see the result of each material on any object (e.g. a plane or a box)
In the first case (Max material), the texture is repeated 4 times on each face. On the other case (oFusion material), only 1/4th of the texture is place on each face (when browsing the oFusion material, on the TextureInit parameters, we find U/V scale set to 0.25 each).
I use 3D Studio Max 8.
Sebastien
PS: Is there a changelog available somewhere ? I would like to know the differences between the CE and the PRO edition (my company bought one PRO license but I must work with the CE).