Does oFusion support exporting to share a skeleton with ...

gr8tact

31-10-2006 07:05:55

I made a character which has multiple exchangable parts on it. In 3DSMax, each part is assigned as a Object of 3DSMax. When I extract data from 3DSMax by oFusion each Object is exported to a mesh file has independent skeleton file. I want to make mesh files share a skeleton file each other. I think I can do this by using or making other tool program but if oFusion supports this feature, exporting process becomes more simple.

It already issued on other forums, but I wondering oFusion supports this feature.

http://www.ogre3d.org/phpBB2/viewtopic.php?t=7989
http://www.ogre3d.org/phpBB2/viewtopic.php?t=12627

best regards :)

Lioric

31-10-2006 15:38:00

Yes, its supported when using the skin modifier

Select the separated objects that you want to share the same skel (they should be using the same bones hierarchy) open the "Object properties" from the oFusion toolbar or via oFusion menu, and set the same skel filename for all objects

When exported, a single skel file will be created that will be used by the objects in your application

To use this, you need to add "all bones" from the skel hierarchy to the skin modifier of all objects, even if some bones are not used by the object

gr8tact

01-11-2006 06:09:29

Thank you for reply :)

Models using 'Physique' are not supported?

I tested a model has 'Physique' modifier along above way and succeeded exporting single skel file :)

But in the exported skeleton file, skel hierarchy information is wrong :(

( It has not all bones in skel hierarchy >_< )

I cannot find 'add' menu to add all bones from the skel hierarchy on 'Physique' modifier.

Lioric

01-11-2006 15:26:21

Yes, physique is fully supported

But to use the technique posted above, the skin modifier must be used

I will add this to my list, and will review the support in physique of "single skel/multiple objects"