artm
02-11-2006 13:12:44
in my game lights seem to come up at wrong coordinates and textures come out funny...
artm
02-11-2006 13:12:44
Lioric
02-11-2006 14:49:03
artm
02-11-2006 17:15:19
<oe_scene>
<sceneManager type="2" />
<bkgcolor r="0" g="0" b="0" />
<lightColor r="0.5" g="0.5" b="0.5" />
<shadowTechnique type="18" tex_size="512" tex_count="1">
<color r="0.494118" g="0.494118" b="0.494118" />
</shadowTechnique>
<skyTechnique type="1" material="Sky_Mat" drawFirst="yes" tiling="10" scale="200" dist="200" bow="0" xSegments="1" ySegments="1" />
<entities>
<entity name="FloorPlane" hidden="false" filename="FloorPlane.mesh" CastShadows="yes" ReceiveShadows="yes">
<position x="50" y="0" z="-50" />
<rotation x="0" y="0" z="-0" w="-1" />
<scale x="1.0774" y="1.0774" z="1.0774" />
</entity>
<entity name="Wall" hidden="false" filename="Wall.mesh" CastShadows="yes" ReceiveShadows="yes">
<position x="40.066" y="0" z="-72.6357" />
<rotation x="0" y="0" z="-0" w="-1" />
<scale x="1.39439" y="1.39439" z="0.507108" />
</entity>
<!-- .... (other entities) .... -->
<lights>
<light name="Directional Light" type="directional" on="true" CastShadows="yes" hotspot="43" falloff="45" intensity="1">
<position x="28.7909" y="35.8994" z="-59.7893" />
<rotation x="-0.434658" y="0.408671" z="-0.231132" w="-0.76853" />
<scale x="0.244761" y="0.244761" z="0.244761" />
<color r="1" g="1" b="1" />
<specular r="1" g="1" b="1" />
<target name="Directional Light.Target">
<position x="77.1481" y="0.829059" z="-92.4015" />
<rotation x="-0.236273" y="-0.0258761" z="-0.105747" w="-0.965569" />
<scale x="0.244761" y="0.244761" z="0.244761" />
</target>
</light>
</lights>
<locations auto="no">
<subDir path="/" />
</locations>
</oe_scene>