Madrayken
06-11-2006 08:47:57
Hi folks,
I'm relatively new to Max 8, I've just grasped materials, UV unwrapping and all that fun stuff, but now I'm moving to oFusion I'm a little confused.
I've looked at the example tutorials and they left me baffled: no obvious UV modifier on the car model etc.
I intend to model in with oFusion in mind from the beginning rather than converting meshes (i.e. not rely on Evaluate).
With this in mind, has anyone got any pointers as to where I start? I'm a little confused with Ogre Materials, Ogre Passes, oFusion Materials and the lot. Does a step by step tut exist telling me how I (for example) texture a cube, and see how different it is from normal texturing processes in Max?
If there's something of this sort in an obvious place and I've missed it, I apologise. Please give me a prod in the right direction and you'll get rid of me really quickly.
Thanks for any help!
I'm relatively new to Max 8, I've just grasped materials, UV unwrapping and all that fun stuff, but now I'm moving to oFusion I'm a little confused.
I've looked at the example tutorials and they left me baffled: no obvious UV modifier on the car model etc.
I intend to model in with oFusion in mind from the beginning rather than converting meshes (i.e. not rely on Evaluate).
With this in mind, has anyone got any pointers as to where I start? I'm a little confused with Ogre Materials, Ogre Passes, oFusion Materials and the lot. Does a step by step tut exist telling me how I (for example) texture a cube, and see how different it is from normal texturing processes in Max?
If there's something of this sort in an obvious place and I've missed it, I apologise. Please give me a prod in the right direction and you'll get rid of me really quickly.
Thanks for any help!