Exporter problem

josericardo_jr

13-11-2006 09:49:11

Hi everyone,

I have an chararacter and some bones used to animate it. So, for collision, I'm putting some box around my model's body and attaching this box to a skeleton, to make it follow my model's movement and rotation. Below there is some images:



And another one:



So, when I try to export my model, it works nicely but my for my collision box I have an error. oFusion log's say:


== Exporting Objects ==
Exporting Object: smdimport
Compiled 40 skinbones to model
Object has 1 texture sets
Compiling material smdimportmtl/face.tga
New texture unit face.bmp
Object has 1 texture sets
Compiling material smdimportmtl/cape.tga
New texture unit cape.bmp
Skeleton: smdimport_mesh_skel.... exported
== Animations == (1)
Walk
Mesh: smdimport_mesh.... done
Exporting Object: Box01
Caught exception in CreateSkinBoneList()
Please report it
Compiled 1 skinbones to model
Object has 1 texture sets
Compiling material Box01_mesh_material
Caught exception in compilemesh()
Please report it


When I export it, i hide all bones because if I did no do it, oFusion export a lot of mesh file.

Someone knows how can I fix this error?

Thanks a lot.

Ricardo

Lioric

13-11-2006 15:17:42

I will need the scene file to review it

You could export the character and the bounding box as separated objects (dont link the bounding box to the skel), then in your application register a post-process event for entities (or do this after all the scene is loaded) and link them

josericardo_jr

13-11-2006 16:55:46

Hi Lioric,

Below is a link for my model. Coud you check this error for me?

http://www.sharebigfile.com/file/20002/modelo.zip.html

Thanks a lot.

Ricardo

josericardo_jr

16-11-2006 11:51:45

Hi Lioric,

Did you get the model?

Thanks.

Ricardo

Lioric

16-11-2006 15:27:51

I have not downloaded it, i will review it asap