josericardo_jr
13-11-2006 09:49:11
Hi everyone,
I have an chararacter and some bones used to animate it. So, for collision, I'm putting some box around my model's body and attaching this box to a skeleton, to make it follow my model's movement and rotation. Below there is some images:
And another one:
So, when I try to export my model, it works nicely but my for my collision box I have an error. oFusion log's say:
When I export it, i hide all bones because if I did no do it, oFusion export a lot of mesh file.
Someone knows how can I fix this error?
Thanks a lot.
Ricardo
I have an chararacter and some bones used to animate it. So, for collision, I'm putting some box around my model's body and attaching this box to a skeleton, to make it follow my model's movement and rotation. Below there is some images:
And another one:
So, when I try to export my model, it works nicely but my for my collision box I have an error. oFusion log's say:
== Exporting Objects ==
Exporting Object: smdimport
Compiled 40 skinbones to model
Object has 1 texture sets
Compiling material smdimportmtl/face.tga
New texture unit face.bmp
Object has 1 texture sets
Compiling material smdimportmtl/cape.tga
New texture unit cape.bmp
Skeleton: smdimport_mesh_skel.... exported
== Animations == (1)
Walk
Mesh: smdimport_mesh.... done
Exporting Object: Box01
Caught exception in CreateSkinBoneList()
Please report it
Compiled 1 skinbones to model
Object has 1 texture sets
Compiling material Box01_mesh_material
Caught exception in compilemesh()
Please report it
When I export it, i hide all bones because if I did no do it, oFusion export a lot of mesh file.
Someone knows how can I fix this error?
Thanks a lot.
Ricardo