Exporting guid

LostedInDreams

14-11-2006 02:38:57

How to export my model to mesh using oFusion?
And how to export skeleton animation?

Lioric

14-11-2006 15:03:42

Use the "File -> Export" entry (or use the "Export" button of the oFusion Tools if you have installed the toolbar)

Then select the options you need

To export skel animations, enable the "Export Animations" and add an animation entry to the anim list

LostedInDreams

15-11-2006 05:11:05

Just tryed to export from File->export
Choosed only "Export meshes" without any animations, materials, cameras etc.
Put it on desktop.
As result there are two files:
oExporter.log

13:32:56: == Exporting Objects ==


13:32:56:

== Exporting Materials ==

ogre.log

13:32:56: Creating resource group General
13:32:56: Creating resource group Internal
13:32:56: Creating resource group Autodetect
13:32:56: Registering ResourceManager for type Mesh
13:32:56: Registering ResourceManager for type Skeleton
13:32:56: Registering ResourceManager for type Material
13:32:56: Unregistering ResourceManager for type Mesh
13:32:56: Unregistering ResourceManager for type Skeleton
13:32:56: Unregistering ResourceManager for type Material

That's all. There is no some *.meshe files. Why? What did I miss? :(

LostedInDreams

15-11-2006 06:29:26

Nevermind!
Solved