CreateSkinBoneList()

_Archic

22-11-2006 20:25:31

Hi!

I try to export animation from 3ds and have error CreateSkinBoneList()

What I do wrong?

Lioric

23-11-2006 01:45:21

Are you using the skin modifier?

Add all the bones in the skeletal hierarchy to the bones list of the skin mod

_Archic

23-11-2006 10:37:31

Yes, I already do that, but I still have this problem "Caught exception in CreateSkinBoneList() Please report it"

Can you download and check exporting my model of walking girl ? :roll: http://slil.ru/23453911

Thanx!

Lioric

23-11-2006 15:41:15

That file cant be downloaded, could you post it on another server?

_Archic

24-11-2006 15:14:01

Please, try this http://rapidshare.com/files/4645278/Women.rar.html

_Archic

29-11-2006 16:25:03

Hi Lioric!

Are you can download scene file from rapidshare.com? :(

_Archic

02-12-2006 14:24:32

By the way, Lioric, video's at the "media" section, at the official oFusion site, can't be downloaded, because putfile.com report's "No such user error".. :(

_Archic

12-12-2006 05:28:50

I think oFusion have some problems with exporting animation, because I use another exporter (Ogre3dsExporter) and it exports animation sucessful.. :wink:

2Lioric: oFusion is nice and very powerful prject, but I think you have no time to fix bugs? :cry:

Lioric

12-12-2006 20:58:02

The bones support is very solid as its being used in several commercial projects (and its being refined every day)

I suspect you dont have the full skeletal hierarchy (as noted in my previous post) in the skin modifier

Yes, we have time for improving the tools (that is what we do) but we have to handle the paying customers first, and then the CE edition users

I will review your file today and post the results in the next hours

Lioric

13-12-2006 23:51:42

I reviewed your scene today, as adviced many times, you dont have the complete skeletal hierarchy added to the bone list of the skin modifier

If you add at least the root bone (Bip01) it will work correctly

Then Reset the Xform, your object matrix is not clean for the animated bones

See this articles to help with your issue:

http://www.ofusiontechnologies.com/supp ... id=2&id=10

http://www.ofusiontechnologies.com/supp ... id=2&id=11

(doing a search in this forum will provide more details)