For some reason texture animation parameters do not take effekt in oFusion view. I even downloaded the latest version (1.6) and still no luck. None of the parameters work for me (wave transform, scroll, rotate, etc) A known issue?
Lioric
29-11-2006 23:50:13
Texture animation is working correctly (frame or controller based)
Is this happen on any of your scenes? or with a specific scene?
I will review this and make some test asap
Yes all scenes. I tried loading the example scene with the racing car and I changed Scroll anim and rotate anim parameters with no effects whatsoever. However the animations get exported correctly and work fine inside of my game. I'm using max 8. Maybe I'm doing something wrong? How did you get the animations to work?
Lioric
30-11-2006 00:17:59
Did you move the time slider or click on the play button?
Ah so thats how it works

I assumed that it would animate the material automaticly each frame, just like ogre naturaly does it. Is there an option to make it animate automaticle other then constantly having play button enabled?
Lioric
30-11-2006 00:44:11
The material animation system is frame based as that is what max uses
I will add this (an automatic material animation mode) to the list, to be evaluated for possible implementation of next releases