Evak
09-12-2006 17:36:49
Being an artist, I don't get to play with the inner workings of the source code or the Scene loader.
I was looking at a thread about someones low performance and was concerned about some of the posts made by Xavier , this one in particular.
If the scene loader doesn't have very efficient culling, or you have to piggy back it with another scene loader or something, what would you suggest I tell the coders I am working with, in order to get the best scene management.
Or am I misunderstanding what Xavier said? Which seems to be that the scene loader doesn't manage culling of off camera objects well.
I was looking at a thread about someones low performance and was concerned about some of the posts made by Xavier , this one in particular.
So it's drawing everything within the clip limit regardless of its visibility (the OSM and TSM do not do visibility culling in software). What scene manager are you using? TSM I assume?
If the scene loader doesn't have very efficient culling, or you have to piggy back it with another scene loader or something, what would you suggest I tell the coders I am working with, in order to get the best scene management.
Or am I misunderstanding what Xavier said? Which seems to be that the scene loader doesn't manage culling of off camera objects well.