Hansel
04-01-2007 10:34:31
Hello people 
I asked something similar before in the main forum but I did'n get any aswer, for that reason I'll change the question. I have an animated mesh with the skin and bones correctly added. I can export it and works perfectly in Ogre. The problem comes when I try to smooth the animated mesh and then export to Ogre.
Ogre Exporter shows me an exception: exceeded vertex countskin. And Ofusion exports it but the mesh looks very corrupted in ogre.
Original mesh

LARGE -> http://i16.photobucket.com/albums/b12/t ... lem2-2.jpg
Original mesh + smooth

LARGE -> http://i16.photobucket.com/albums/b12/t ... lem3-2.jpg
What I can do to animate the mesh and then smooth it?
pd.- I can smooth the mesh before and the animate it but the work to do this is is very larger in comparison.
I asked something similar before in the main forum but I did'n get any aswer, for that reason I'll change the question. I have an animated mesh with the skin and bones correctly added. I can export it and works perfectly in Ogre. The problem comes when I try to smooth the animated mesh and then export to Ogre.
Ogre Exporter shows me an exception: exceeded vertex countskin. And Ofusion exports it but the mesh looks very corrupted in ogre.
Original mesh
LARGE -> http://i16.photobucket.com/albums/b12/t ... lem2-2.jpg
Original mesh + smooth
LARGE -> http://i16.photobucket.com/albums/b12/t ... lem3-2.jpg
What I can do to animate the mesh and then smooth it?
pd.- I can smooth the mesh before and the animate it but the work to do this is is very larger in comparison.