Bones

H3d

06-01-2007 15:01:09

Hello, I have a question: I got a characer (with physique & bones) which doesn't show up in oFusion as well as in OGRE. it says something about the verteces options which are not the same..
Do you guys know what to fix or where the problem might be? Will it be better to redo it and use biped instead of bones??

Thank you for reply!

Lioric

06-01-2007 17:52:28

Search this forum, there are several threads that will help you with your issue

marc_antoine

09-01-2007 04:13:02

H3D do you have a copy of the error you get?...

most of the problems regarding meshes, bones and bipeds are solved by using the x-Form utility, re-ajusting pivot points, and the sequence that you use modifiers, specially the last one about modifiers is important since sometimes when you use the x-form utility u got to collapse all the stack in 3dsmax and then apply a skin modifier to that.. and activate the show result option so oFusion viewport as well as the max viewports shows in realtime the animation of the bones or biped modifying the mesh..

and of course updating the oFusion viewport from time to time.. since it not always updates automatically even if you activate that option in the preferences of the oFusion viewport.


hope this helps. :)