JeDi
06-01-2007 16:41:26
Hi,
We want to test character animation, and for that we quickly want to export some character animation cycles. We created a standard biped object in max and created a walk cycle, and we want to export just that, with the biped objects as geometry. Is that possible? We don't want to put much effort in skinning yet, we're just testing the animations.
We tried converting the biped to an editable mesh and put an uv map and simple material on it. It renders fine in max, but nothing is exported...
Greetz,
JeDi
We want to test character animation, and for that we quickly want to export some character animation cycles. We created a standard biped object in max and created a walk cycle, and we want to export just that, with the biped objects as geometry. Is that possible? We don't want to put much effort in skinning yet, we're just testing the animations.
We tried converting the biped to an editable mesh and put an uv map and simple material on it. It renders fine in max, but nothing is exported...
Greetz,
JeDi