starbright
09-01-2007 00:43:37
Hello!...
when i open ofusion viewport i got this picture:
but in real it must look like:
where could be problem? really its imported from maya, using fbx, but i still cant get where could be that texture problem :/
tgraupmann2
09-01-2007 02:12:02
It looks like either you didn't import the textures. Or you may be missing a light in the scene.
starbright
09-01-2007 07:50:16
hmm..maybe there is that light problem..how can i add it? :p
Paulov
09-01-2007 10:33:37
Hi, welcome.
I had the same problem in the past and nearly got me mad, and is a silly thing , you can see he threat here:
http://www.ogre3d.org/phpBB2addons/view ... ght=#15364
If you want to add a light you have to simply aply the light as you would do in a 3D MAX scene.
And for the "missing" texture, notice that the textue facades are absolutely black, it is becaue you need to:
1) if you are intereted in realtime lighting:
set their Ambient color to white.
2) if interested in static lightmaps:
Do the same.
Set the emissive to white.
after doing 1 or 2 you´ll se the textures.
You can also modify the "self ilumination" option in the navite max material, but even if you set it to 100 it will be as a gray in the emissive, so better if you modify the emissive of the oFusion material directly.
____________________
I like your project, I´m working in a similar one. I also use aerial maps to make urban models. Would be nice we could have a convesation a bout those urban modellin techniques.
Just a rapid question, tose geometries are automatically generated from lidar data or similar? with the heighs etc?¿¿?¿
bye!
tgraupmann2
17-02-2007 06:49:36
It looks like the mesh is just missing a material script. Without a light things would be black.
tgraupmann2
18-02-2007 19:57:42
syedhs
19-02-2007 09:19:29
I read somewhere that default scene in 3dsmax has 5 lights in it, that is the reason why you can see your objects well lit in 3dsmax viewport.