gr8tact
12-01-2007 08:42:14
Can I use deformable vertex type for OGRE?
I tested model data(exported with oFusion) has deformable vertex type but it shows same rendering result as the model has rigid vertex type in mesh viewer.
(In 3DMax, they look differently.)
I want to use deformable vertex type in character modeling but it seems OGRE or oFusion cannot support deformable vertex type in Physique modifier
How can I do for using deformable vertex type in OGRE?
I tested model data(exported with oFusion) has deformable vertex type but it shows same rendering result as the model has rigid vertex type in mesh viewer.
(In 3DMax, they look differently.)
I want to use deformable vertex type in character modeling but it seems OGRE or oFusion cannot support deformable vertex type in Physique modifier
How can I do for using deformable vertex type in OGRE?