deformable vertex type in Physique modifier

gr8tact

12-01-2007 08:42:14

Can I use deformable vertex type for OGRE?

I tested model data(exported with oFusion) has deformable vertex type but it shows same rendering result as the model has rigid vertex type in mesh viewer.
(In 3DMax, they look differently.)

I want to use deformable vertex type in character modeling but it seems OGRE or oFusion cannot support deformable vertex type in Physique modifier :(

How can I do for using deformable vertex type in OGRE?

Lioric

12-01-2007 16:54:45

All vertex types are supported

How is the character displayed in the preview viewport?

Could you provide the scene where this issue can be reproduced?

Test with the Phy2Skin tool (free, provided by autodesk), and convert your Physique modifier to Skin modifier, and review the results, if they are different then its a bug in phy modifier

gr8tact

15-01-2007 09:39:34

Pic1)

Green mesh is original mesh.

Red mesh is converted with Phy2Skin.

It's same result when I changed "Skin Update" property of physique modifier from Deformable to Rigid.

Like this :)

Pic2)


Model file here...

http://fs.plaync.jp/UF/file/6330/44/84/53/125/gr8tact_00000/142401_Test_Type2.max

Lioric

15-01-2007 16:03:01

Is the link correct?

gr8tact

16-01-2007 04:01:15

this link :)

http://fs.plaync.jp/UF/file/6330/45/48/79/473/gr8tact_43750/142867_Test_Type2.zip

gr8tact

13-02-2007 06:48:57

anyone knows about this problem?

Lioric

15-02-2007 15:59:00

I have not reviewed you file (will do asap) but if your mesh is different when converted with phy2skin tool, as noted previously, its a bug with the phy mod

After converting to skin animation, modify the vertex anims as you need and test the results in the preview viewport or export and load in your application, the animation will be correct